Posts tagged ‘CeDInt’

June 22nd, 2010

“Engineous” encounters

Control sensors that know every house’s real energy expenses, high security systems, home cinema, wireless band width communications inside the houses, led usage in new contexts such as streets and car headlights and software solutions for the reconstruction of faces from bone remains.

These are only some of the examples of what can be achieved from getting together professionals coming from all the different areas of telecommunication technologies and computing focusing on domotics engineering, optical engineering and virtual reality applications with the aim to facilitate the life of building users, optimize energy consumption and offer new services through the exploitation of virtual reality.

This is what they do at CeDInt, the R&D centre of the Universidad Politécnica of Madrid of Madrid directed since its beginning, in 2004, by telecommunications engineer Asunción Santamaría.

“The idea of creating an institute of this kind comes from the will of converging the knowledges of different experts into a transversal structure so that they can collaborate in a wider project aiming to offer solutions to sectors that until now haven’t experienced IT penetration in their businesses”, Santamaría says.

Since its official inauguration last month, CeDInt’s goals seem even closer. Its new building, located in the Science and Technology Park of the Universidad Politécnica of Madrid, just outside the city, hosts in fact the first Virtual Reality Cave of Five Faces in Southern Europe.

The cave, boosted by the UPM (Universidad Politécnica of Madrid) and T-Systems (services subsidiary for Deutsche Telekom’s companies) is where medicine, psychology, engineering, architecture, heritage reconstruction, videogames, entertainment and all the areas of simulation meet . The virtual cave is a sort of room with five glass walls having a camera settled in each of its four corners. The technique is the one used in 3D movies.  Two computer-based images are  constantly shown through different cameras which are tuned with the sensored glasses users need to wear. Each eye can see one image, which gives users the feeling of depth. A remote control allowing to surf in real time inside the applications and an audio system are also part of the environment.

read more »